Adobe Fuse For Mac
Original author(s) | Mixamo |
---|---|
Developer(s) | Adobe Systems |
Initial release | 27 March 2014; 5 years ago |
Stable release | |
Operating system | Mac OSX 10.8 or Win 7 and later |
Available in | English |
Website | www.adobe.com/products/fuse.html |
As of | November 2017 |
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Adobe Fuse CC (formerly Fuse Character Creator) is a 3D computer graphics software developed by Mixamo that enables users to create 3D characters. Its main novelty is the ability to import and integrate user generated content into the character creator.[1][2] Fuse is part of Mixamo's product suite and it is aimed at video game developers, video game modders, and 3D enthusiasts.[3]
History[edit]
The technology underneath Fuse was initially developed as a character creator at Stanford University[4] from the work of Siddhartha Chaudhuri[5] in Prof. Vladlen Koltun's group. Chaudhuri's work resulted in a SIGGRAPH publication in 2011.[6] Mixamo also partnered with Allegorithmic in the creation of Fuse.[4] All texturing within Fuse is driven by Allegorithmic's Substance Designer.[7] A beta version of Fuse was originally launched on Steam in November 2013.[1] Fuse 1.0 was officially launched in March 2014.[8]
Software[edit]
Create 3D models of humans. Download Adobe Fuse CC 2017.1 for Windows, and OSX. Fuse CC is a simple software to generate 3D models. With Fuse CC you can easily assemble your own human characters using a wide selection of body parts, hair choices, clothing items and clothing textures like leather, cotton, metal and plastic. There is no need for 3D software expertise, just some simple sliders to make the job done.
Fuse is a client based product that lets users choose and modify character components such as body parts in real-time.[9] Users can also customize their characters with clothing and texture options provided by Allegorithmic.[9] Fuse's main novelty is the ability for users to import and automatically integrate their own content into the character creation system, leveraging all the features of pre-loaded content.[1][2] Fuse characters are rigged through Mixamo online service. Characters have a bone driven rig and a blend shape based facial rig for facial animation.[7]
Use and availability[edit]
Fuse is used mostly by game developers and game modders. Fuse is available on Mixamo, on the Unity Asset Store and on Steam marketplace where it has a user base of 40,000 users as of September 2014. Fuse characters can be imported through a specific series of steps into games created with the Source SDK by Valve.
License[edit]
All content available within Fuse is royalty free and regulated by the Fuse End User Licensing Agreement.[10]
References[edit]
- ^ abc'Mixamo Opens Character Customization to User-Imported Content'. Digital Media World. November 30, 2011. Archived from the original on March 20, 2015. Retrieved November 23, 2014.
- ^ abMike Rose (May 21, 2014). 'Fuse character modelling tech receives more advanced customization'. Gamasutra. Retrieved November 23, 2014.
- ^'Mixamo Opens Technology to User-Imported Content'. CGSociety. May 21, 2014. Archived from the original on May 24, 2014. Retrieved November 23, 2014.
- ^ abDean Takahashi (November 7, 2013). 'Mixamo debuts Fuse character creation tool on Steam using Valve's Team Fortress 2 characters'. Venture Beat. Retrieved November 23, 2014.
- ^'3D modeling withmw-data:TemplateStyles:r886058088'>
- ^'Probabilistic Reasoning for Assembly-Based 3D Modeling'. Cornell University. Retrieved November 23, 2014.
- ^ abCraig Chapple. 'Accessible Animation'. Develop Online. Retrieved November 23, 2014.
- ^Dean Meyers (March 27, 2014). 'Mixamo's Fuse 1.0 Launched on Valve's Steam Platform'. VizWorld. Retrieved November 23, 2014.
- ^ abKathleen Maher (March 12, 2014). 'Mixamo builds out end to end products, adds upgrades in time for GDC'. Graphic Speak. Retrieved November 23, 2014.
- ^'Fuse EULA'. Mixamo. March 18, 2014. Archived from the original on September 5, 2014. Retrieved November 23, 2014.
External links[edit]
- Official website
Adobe’s latest update to its Creative Cloud software suite introduces a new 3D modelling tool, Fuse – and renames Flash Professional CC as Adobe Animate CC in recognition of the fact that HTML5 has now become the dominant standard for web-based animated content. Steve would be pleased.
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Creating realistic 3D faces and bodies has always been one of the toughest challenges for designers, a task Adobe aims to make very much easier with the addition of a new app in the Creative Cloud armory: Fuse CC. The app, which is currently a Preview version, is intended to allow anyone to easily create animated 3D human models …
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You don’t need 3D expertise or expensive 3D software. With Fuse CC you can easily assemble your own human characters using a wide selection of body parts, hair choices, clothing items and clothing textures like leather, cotton, metal and plastic […]
Save your characters directly to your Creative Cloud Libraries, and then drag them into Adobe Photoshop CC to pose and move them thousands of different ways using the enhanced Properties panel. Fine-tune your characters’ movements even after you’ve placed them in a scene.
You can mix-and-match faces and bodies, and then add everything from hair to shoes.
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Adobe has made Fuse available as a free preview to all Creative Cloud members, but notes that the offer runs for “a limited time” so it’s worth grabbing now.
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Adobe has also updated the entire Creative Cloud suite with a range of few features. Photoshop CC gets a UI with customizable toolbar and the addition of Design Space (Preview), intended to help UI and web designers generate results in fewer clicks.
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Illustrator CC introduces a new Shaper Tool, which Adobe says “lets you draw with loose, natural gestures that magically transform into perfect geometric shapes” – together with faster ways to create and edit vector shapes.
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The remaining apps see a range of new features.